Showing posts with label Electronic-Arts. Show all posts
Showing posts with label Electronic-Arts. Show all posts

Thursday, January 12, 2012

Create on Facebook: This fun physics game forgot you have friends

Create in motion
Most Facebook games are littered with suggestions, pop ups and missions to guide you along in your progress, which certainly serve their purpose well. But not Create. The most recent Facebook game launch by EA, Create is a modified release of the puzzler with the same name currently available for all major consoles, PC and Mac. Tailored specifically for Facebook, this physics-based puzzle game provides players with the tools required to complete each level, but it's hands-off after that. While achieving real time physics on Facebook is certainly impressive, leaving the guesswork to the player soon becomes a double-edged sword.

Find more of our impressions of Create after the break.

Create Dashboard
Essentially, Create is a Rube Goldberg machine on Facebook. Your goal in each level is to, using the tools you're given, guide a soccer ball so that it hits its bulls eye target, making its way through hula hoops along the way for bonus points. However, getting into the meat of the game is rather confusing as Create will always load in sort of a hub world called the Dashboard. It's here that players can create as many soccer balls as they wish to play around with, check their best times and high scores and see how their friends are doing with their own creations. There is also a global list where creators can put others' balls through their own solutions to the game's puzzles. To start, you're given one ball, so just click "Go!" and choose any of the four puzzles.

This is where the fun begins... sort of. In each puzzle, there is a general path players will have to take to reach the target, but it is entirely up to them on how to approach it using the game's five tools. (In other words, this is a thinker.) These items include balloons, which will not float until an object, preferably the ball, make contact with its string. Players can also make use of orange bumpers which will repel any object that comes in contact with them at a high speed in the opposite direction. Suspended fans can also be used to propel the ball while boxes and see-saws serve of malleable platforms, though the see-saws somehow defy gravity. There's no limit to the amount of tools that can be used in any given puzzle, but clutter will be your worst enemy.

Create in motion again
Designed specifically to take advantage of Intel processors, the physics in Create are surprisingly smooth considering it's all happening in real time on Facebook. However, they can easily be broken. So far, I've found that certain items won't respond to gravity if placed in strange places, but who knows what other ways there are to break the system.

While the game's physics are certainly impressive--not to mention that it's refreshing to see a social game that requires critical thought--it's tough to call Create a social game. There seems to be little reason that this game is on Facebook other than the fact that it's a popular platform at the moment. Having friends in the game doesn't effect any portion of gameplay nor is there an incentive to continue logging in, which is something social games in their current state need to thrive. Though, it's doubtful that EA had that in mind to begin with when porting Create to the platform.

And perhaps I'm somewhat rusty when it comes to puzzle games, but Create doesn't exactly lend itself to the instantly gratifying gameplay of most social games. If your experience is anything like mine, you're going to be cracking at some puzzles for quite a while, which one could imagine the average social gamer just doesn't have time for on their lunch break. But if you have an extra minute, try something a little different than your average 'Ville and give that brain some exercise.

Friday, December 23, 2011

EA won't poo-poo on PopCap, CEO Riccitiello promises

Phew--EA had us worried for a second. (But keep on your toes.) After announcing that it bought casual and social games icon PopCap for a cool $650 million and some change, gamers and the press alike worried how this would affect the Seattle-based independent developer. But according to EA CEO John Riccitiello, there's no need to worry--PopCap will be treated as a "if it's not broke" situation, according to Shacknews.

For anyone who is concerned that EA will suck the creative energy out of PopCap like one of its plant-eating zombies, don't worry, but some changes will be made. "Some of their most important designers and creators and producers are stuck to perpetually working on language localization, individual handset adaptations, individual carrier adaptations," Riccitiello said during an investors call. "It's a lot of work... It's very unproductive work for great designers." This looks to be one of wrongs EA looks to right with the acquisition.

Regardless of whether you believe Riccitiello, one thing is for sure: EA means serious business when it comes to mobile and social gaming. However, whether PopCap will be enough for the company to compete with the likes of Zynga is, of course, up in the air. And considering the companies' collective players on Facebook combined just surpasses a single Zynga game, Empires & Allies, the duo certainly has lots of work to do.

Wednesday, October 5, 2011

Dunkin' Donuts pushes its brand with a free Sims Social Lawn Chair

Dunkin' Donuts strikes again in The Sims Social. On top of all the free fan gifts from Playfish and EA rolling out daily on the game's official fan page, the American coffee-and-donuts chain has chipped in for the first Sims Social-branded virtual item in the form of an exclusive Dunkin' Donuts Lawn Chair.

To get the chair, you've got to 'like' the official Dunkin' Donuts Facebook page here and then head over to the section of the page titled "DD & The Sims Social".

Owning the lawn chair adds 250 points to your house value, which is a modest, but no small amount. It also sells for 15 Simoleons, which is chump change, but hey, free furniture! And lastly, the chair comes with a bit of extra animation.

Just click on the chair, and your Sim will get the option to "Sit" or "Drink Dunkin' Donuts Coffee". So kick back, and watch your Sim lie down on the chair to sip from a steamy cup.
Dunkin Donuts Sims Social Lawn Chair
Do you enjoy branded goods in games? Do you think it makes them more realistic? Sound off in the comments. Add Comment

Friday, September 30, 2011

The Sims Social Summer Blowout Week decor shows its pearly whites

With a freebie frenzy of sorts and a new feature in Land Expansions, Playfish has been rather busy with The Sims Social. Just recently, the team released a number of new summer-themed items in its Summer Blowout Week to ring out the brightest season ... again.

At any rate, there are quite a few items to check out both for Simoleons and SimCash. But we're going to focus on the decorations, so moving right along:

LuxLite Wonder

    * Costs: 8 SimCash
    * House Value: 1,200


Sunflower

    * Costs: 9 SimCash
    * House Value: 1,500
    * Bladder: 9
    * Fun: 3


Lemonade For All

    * Level 13 Required
    * House Value: 350


Contempo Chair

    * Costs: 14 SimCash
    * House Value: 2,050


Basix Lounger

    * Costs: 450 Simoleons
    * House Value: 300
    * Sleep: 11
    * Bladder: -1


Twisted Topiary

    * Costs: 15 SimCash
    * House Value: 2,200
    * Bladder: 9
    * Fun: 3


Heart Topiary     SolTrain Gazebo     LuxLite Lamp

Contempo Table

    * Costs: 19 SimCash
    * House Value: 2,800


Stunning Palm

    * Costs: 19 SimCash
    * House Value: 2,800
    * Fun: 3
    * Social: 3


ArchPine Chair

    * Level 12 Required
    * House Value: 650


Star Parasol Rose/Pale

    * Level 13 Required
    * House Value: 650


Heart Topiary

    * Costs: 25 SimCash
    * House Value: 3,700
    * Bladder: 9
    * Fun: 3


Contempo Bench

    * Costs: 25 SimCash
    * House Value: 3,700


Lizard Lounger

    * Costs: 800 Simoleons
    * House Value: 700
    * Sleep: 11
    * Bladder: -1



SolTrain Lounger

    * Costs: 29 SimCash
    * House Value: 4,300
    * Sleep: 11
    * Bladder: -1


ArchPine Table

    * Level 12 Required
    * House Value: 1,100


Contempo Lux

    * Costs: 35 SimCash
    * House Value: 5,150


Sunflower     Font of all Awesome     Pale Star Parasol

ArchPine Bench

    * Level 12 Required
    * House Value: 1,300


Mini Palm

    * Costs: 1,350 Simoleons
    * House Value: 1,450
    * Bladder: 9
    * Fun: 3


Aquatix Thrill

    * Costs: 55 SimCash
    * House Value: 8,150


Atlas Fountain

    * Costs: 1,750 Simoleons
    * House Value: 1,650


Font of All Awesome

    * Costs: 2,250 Simoleons
    * House Value: 1,800


Spheres Topiary

    * Level 23 Required
    * House Value: 3,250
    * Bladder: 9
    * Fun: 3


Dolphin Topiary

    * Costs: 4,500 Simoleons
    * House Value: 3,400
    * Bladder: 9
    * Fun: 3


Elephant Topiary

    * Costs: 6,500 Simoleons
    * House Value: 4,650
    * Bladder: 9
    * Fun: 3


Air and Air Pool

    * Level 12 Required
    * House Value: 9,500
    * Fun: 19
    * Sleep: 11



While a majority of these item unfortunately cost SimCash, a good amount of them go for Simoleons. The best bang for your buck? I'd recommend going for any of the topiaries to give your House Value an instant boost. Also, keep in mind that a number of new wall and floor patterns were added, too, most of which cost Social Points. So, keep visiting your friends if you want to change the overall palette of your Sim's home.

[Image Credit: Playfish]

Have you snapped up any of these summer items? What type of decor are you hoping for next in The Sims Social? Share with us in the comments. Add Comment