Showing posts with label adventure world expedition. Show all posts
Showing posts with label adventure world expedition. Show all posts

Tuesday, October 4, 2011

Adventure World Quaking Mine Expedition: Everything you need to know

While Expeditions in Adventure World already come with time limits, the Quaking Mine Expedition is particularly rushed as a mine is about to collapse! Ok, sure, you can take your time completing this Expedition, and won't really have to worry about the mine collapsing, but in the story things are a wreck! We're here to guide you through the Quaking Mine, but before you begin, make sure you have the required 1300 Supplies, along with 5 each of Food, Fuel and Water to get started. Quaking Mine has a two day time limit, so don't delay!

The Quaking Idol

    * Recover the Quaking Idol
    * Place the Quaklng Idol on the Pedestal


In this particular Expedition, some careless miners removed the idol of the Earthquake God and now the ground won't stop shaking! To prevent the mine from collapsing, you'll need to find the Quaking Idol and then place it back on its pedestal at the end of the map. In this Expedition, you'll travel along mine tracks while pushing carts. If you find an area that's inaccessible due to raised platforms, more often than not, simply pushing a mine cart into them will lower them (this will become pretty important in a minute).

As for collecting the Quaking Idol itself, you'll first need to locate the switches to turn off the traps blocking it. These are found in mushroom covered rocks, as seen below. While that may not immediately unlock your path to the Idol, it does allow you to get to the switch to turn off the Idol's specific trap.
To place the idol itself, you'll need to push a Mine Cart down a very long track until you reach a series of Skulls. You'll need to activate these skulls in a specific order (note the mushrooms covering the ordered markings back on the mine track) in order to lower the wall blocking your access to the Quaking Idol pedestal.

Crystal Cracker

    * Break 3 Giant Crystals
    * Break 4 Crystal Formations


This one's simple - just walk around the map smashing any crystals you see until you're done. Here's a look at the two different kinds for your reference.

Minecart Valet

    * Push 5 Minecarts to the end of their tracks
    * Ask friends for 10 Flashlight Bulbs


Collecting the Flashlight Bulbs is easily the most difficult portion of this Expedition, as you'll need to wait for others to help you out, rather than being able to do everything yourself. As we said before, the Minecarts can be pushed using energy and will unlock treasures at the end of their tracks. There are only five carts that can be pushed, conveniently enough, so push every cart you see to the end of its track and you'll finish off the first portion of this quest.

Once you've finished these three quests, you'll have completely finished the Quaking Mine Expedition, and will have saved the mine from collapse (and yourself from being squished!). This is a fairly short Expedition, in terms of the length of the map, so unless you run into trouble when collecting the Flashlight Bulbs, you shouldn't have any problem finishing it off in the two day time limit you're given.

Check out the rest of our Adventure World Cheats & Tips right here.

What do you think of this Quaking Mine Expedition? Is it one of the easiest you've played through thus far, or is it more challenging than it outwardly seems? Sound off in the comments.

Sunday, October 2, 2011

Adventure World Cave of Doom Expedition: Everything you need to know

Over the past two days, we've brought you a look at two of the three new Indiana Jones-themed Expeditions in Zynga's Adventure World. Now, we're ready to finish off this new trio, and not a moment too soon, as Indy himself will be showing up in the game any day! This third Expedition is called The Cave of Doom, and it has us searching for one last Standing Stone in the middle of a cave.

The particular Expedition has a three day time limit, and requires 575 Supplies to begin. You'll also need two each of Food, Fuel and Water. Once you start, you'll learn that the cave you entered way back at the beginning of the game (in the Prologue Quests) is actually a lot bigger than you thought. We're returning here now to find the lost Standing Stone, but remember - watch out for spiders!

Rub That Stone!

    * Solve the First Puzzle to drop the West Wall
    * Solve the Second Puzzle to drop the East Wall
    * Push the Stone Halves Together
    * Take a Rubbing of the Standing Stone


For this Expedition, you're dealing with tons of puzzles, right from the start. The two pieces of this Standing Stone are perched high atop walls in a locked room. The room itself is locked with three more pillars, as seen below. You'll need to solve the Expected "Simon Says" puzzles to drop the two walls, and push various switches and levers along the path to unlock the room itself.

This Expedition also introduces us to torch switches, which block your path with walls. You'll need to press the appropriately colored switches to match the torches and walls you'd like to lower. Sometimes though, there are multiple switches in your path and by pressing the wrong one, you'll normally be confronted by a spider.

Find the Thieves' Documents

    * Recover the First Set of Papers
    * Recover the Second Set of Papers
    * Recover the Third Set of Papers
    * Recover the Fourth Set of Papers


Yet again, a group of thieves has beaten you to the punch with this Standing Stone. They've left a lot of stuff behind, and Professor Allen wants you to collect it so we can learn more about them. According to Allen, they're far too organized to be petty thieves, so we're out to find out just what they're up to. These Papers are found in boxes at various points along the map, blocked by some kind of debris (thorns, spider webs) or a Spike Trap.

Disarm the Thieves' Explosive Traps

    * Get 10 Pliers
    * Collect the Magnifying Glass
    * Disarm 4 Explosives


You'll need to ask your friends to send you the Pliers via individual gift requests. Remember, you have three full days to complete this Expedition, so don't panic at the thought of it just yet. Meanwhile, the Magnifying Glass is found early on (before lowering either of the two walls) at the top of the map, as seen below. The Explosives are found randomly scattered around the map (although you might have to clear some debris out of the way before reaching them), and once you've started gathering pliers, you can simply click on them to disarm them.

After finishing these three quests, you will have successfully completed Cave of Doom and will be ready to greet Indy in the game with open arms. Will we continue to learn more about these Thieves, or will they forever be one step ahead of us? We'll keep bringing you guides to Expeditions and story quests, so keep checking back with us to find out!

Check out the rest of our Adventure World Cheats & Tips right here.

Were you satisfied by these three new Indiana Jones-themed Expeditions in Adventure World? What do you think of this Cave of Doom Expedition specifically? Sound off in the comments.

Thursday, September 29, 2011

Adventure World Cave of Montezuma Expedition: Everything you need to know

If you've already made your way through Adventure World's "starter" Expeditions, you might be surprised when scrolling through the list today to find a new entry has been added. While we know that Expeditions are already available all of the way to Level 40, this entirely new Expedition sits in between Jungle Run and Mountain Pass, making it now the fourth Expedition on the list. If you're thorough and wish to complete all Expeditions at least once, we've got a guide to help you do just that.

This particular Expedition requires 175 Supplies and two each of Food, Fuel and Water. Your overall goal is to defeat a spider infestation and find Montezuma's Headdress, and you only have two days to accomplish it all. Let's get started!

Montezuma's Headdress

    * Recover the Blue Feather
    * Recover the Green Feather
    * Recover the Red Feather
    * Recover the Headdress


While the Professor has successfully located Montezuma's Headdress, you'll quickly learn that it's in pieces and must be gathered bit by bit before this Expedition can be completed. The pieces of the headdress are scattered throughout this fairly complex map, with some of the feathers being perched high atop pillars that must be lowered by activating statues, not entirely unlike the ending of the Treasure Trail Expedition.

Outsmarting Spiders

    * Defeat 5 Spiders
    * Clear 5 Spider Webs
    * Ask friends for 10 Bat Houses
    * Place Bat Houses on Gnarled Trees


Unfortunately, while a few Bat Houses can be found on this map, you won't be able to find all 10, so you do need to ask for your friends' help, and quickly! As for the Spiders, these guys may not immediately be visible on the map, as they fall down from the "ceiling" using lines of web. Spider Webs themselves can be found around the map like a normal piece of debris. As for the Gnarled Trees, these are also found on the map, which put your Bat Houses to good use. In the second picture below, you'll see a Gnarled Tree highlighted in red. By clicking on it when you have a Bat House in your inventory, the Bat House will be hung from the tree.

Montezuma Says

    * Solve the First Puzzle
    * Solve the Second Puzzle
    * Solve the Third Puzzle


As I said above, two of the feathers to the headdress are blocked by puzzles, while a Ruby Vase sits at the end of the third. Even if you'd rather not, you will need to spend some energy going after this Ruby Vase to complete this particular quest, as you must complete all three puzzles. These puzzles give you a series of pillars that animate in order. You must then repeat the animation by clicking on the appropriate statues like in a game of "Simon Says." You'll be able to push a nearby button to see the puzzle repeatedly, if you can't remember the exact order to activate the statues in, so don't worry if you forget to pay attention. Once you complete each puzzle appropriate, its prize will lower so that you can collect it (note: you may not be able to walk directly up to it, but might have to go around, or even use a Grappling Hook to get there).

By finishing these three quests, you will have successfully complete the Cave of Montezuma Expedition. Remember though - even though this is a new addition to the game, it can still be mastered like all others, requiring multiple runs through the Expedition in its entirety. The more you master an Expedition, the higher the rewards become, so feel free to master them all for the best rewards in the end.

Check out the rest of our Adventure World Cheats & Tips right here.

What do you think of this Cave of Montezuma Expedition? Do you think it's too difficult to be placed this early in the Expedition "timeline?" Sound off in the comments.