Back in May, Zoo Paradise rolled out a set of adorable big eyed dinosaurs during their archeology theme. Now, players have apparently been requesting these critters so much that Crowdstar has decided to bring a few of them back to make a special appearance. Originally, there was a fairly big set of dinos and all of their accessories and decorations. This time, there are just three new dino companions available to fill your habitats.
Purple Raptor - 60 Facebook Credits
Pink T-Rex - 70 Facebook Credits
Purple Triceratops - 70 Facebook Credits
You'll probably notice that these dinosaurs cost about $1.00 less than they did in early May. Those of you who wait are getting a little discount, which is always appreciated. This dinosaurs do require the Prehistoric Plains habitat, which requires level 12 unless you want to pay Facebook Credits for it.
Showing posts with label crowdstar. Show all posts
Showing posts with label crowdstar. Show all posts
Friday, February 3, 2012
Wednesday, February 1, 2012
Happy Pets Random Cat and Horse are back for a short time
Happy Pets Random Cat and Random Horse
Happy Pets has brought back the popular Random Horse and Random Cat, but if you don't stop reading this article and hustle over to Happy Pets you might not get one in time. These items are both discounted from their price last time, but they were released at a very limited amount so not many people will have a chance to get one.
The Random Cat will cost you 120 Facebook Credits (down from 150 last time), and the adult sells for 4500 coins. It becomes an adult in 3 days and requires food every 8 hours. There are currently 205 of these left. The Random Horse costs 102 Facebook Credits (down from 1200), sell for 3600 coins, becomes an adult in 7 days and requires food every 16 hours. There are 445 of these available as of this writing.
These animals act like Mystery Boxes except that you at least know what kind of animal you will get. The colors will be random though, so there will still be a pretty big surprise coming at a pretty big price.
Were you lucky enough to score one of these? What kind of cat or horse did you get?
Happy Pets has brought back the popular Random Horse and Random Cat, but if you don't stop reading this article and hustle over to Happy Pets you might not get one in time. These items are both discounted from their price last time, but they were released at a very limited amount so not many people will have a chance to get one.
The Random Cat will cost you 120 Facebook Credits (down from 150 last time), and the adult sells for 4500 coins. It becomes an adult in 3 days and requires food every 8 hours. There are currently 205 of these left. The Random Horse costs 102 Facebook Credits (down from 1200), sell for 3600 coins, becomes an adult in 7 days and requires food every 16 hours. There are 445 of these available as of this writing.
These animals act like Mystery Boxes except that you at least know what kind of animal you will get. The colors will be random though, so there will still be a pretty big surprise coming at a pretty big price.
Were you lucky enough to score one of these? What kind of cat or horse did you get?
Saturday, September 24, 2011
CrowdStar, others dock in Sibblingz Spaceport for mobile social games
If we haven't driven home yet that mobile will be massive in the future of social games, we clearly haven't done our job. Luckily, news like the fact that Sibblingz has signed on It Girl creator CrowdStar and a number of other developers to use its Spaceport service helps us make good on that.
TechCrunch reports that--in addition to CrowdStar--BitRhymes, IKIGames, LuckyLabs, Fortune Planet and DeezGames have signed on to use Spaceport to create mobile versions of their Facebook games. Spaceport is Sibblingz's cloud-based game development platform that allows developers like CrowdStar to create mobile games that work on both iOS and Android devices.
Essentially, it allows developers to create a mobile game once and have it run on multiple mobile devices. The platform makes use of coding languages like Javascript and HTML5, but neither of which are known for making robust or fully-featured games on iPhones or Android phones. However, Sibblingz claims that games built on Spaceport feature an app-like experience.
What Sibblingz means is that, while these games are built using simpler code languages, they will perform like, say CityVille Hometown by Zynga. That game was built using tools specifically for iOS devices and is thus more visually impressive and feature-rich than mobile browser games. However, according to TechCrunch, developers can even create games specifically for iPhones and iPads through Spaceport.
Sibblingz also says that developers can make games for Facebook's worst-kept secret, Project Spartan--an initiative to bring Facebook to mobile devices through browsers using HTML5 complete with full-featured apps and games--through Spaceport. Jeez, on paper it sounds like Spaceport can do anything but make the cash flow.
Regardless, what's important to take away here is that social game developers realize that mobile is where it's at. Frankly, it's one area where clear winners have yet to be defined, much unlike Facebook (ahem, Zynga and EA). At this point, anyone could come out a winner on mobile, and perhaps the companies that embrace cross-platform game creation like CrowdStar will have the upper hand.
Do you think these developers have a chance at winning the mobile race these social game creators are running with Spaceport? Who do you think will ultimately win the mobile social gaming war? Sound off in the comments. Add Comment
TechCrunch reports that--in addition to CrowdStar--BitRhymes, IKIGames, LuckyLabs, Fortune Planet and DeezGames have signed on to use Spaceport to create mobile versions of their Facebook games. Spaceport is Sibblingz's cloud-based game development platform that allows developers like CrowdStar to create mobile games that work on both iOS and Android devices.
Essentially, it allows developers to create a mobile game once and have it run on multiple mobile devices. The platform makes use of coding languages like Javascript and HTML5, but neither of which are known for making robust or fully-featured games on iPhones or Android phones. However, Sibblingz claims that games built on Spaceport feature an app-like experience.
What Sibblingz means is that, while these games are built using simpler code languages, they will perform like, say CityVille Hometown by Zynga. That game was built using tools specifically for iOS devices and is thus more visually impressive and feature-rich than mobile browser games. However, according to TechCrunch, developers can even create games specifically for iPhones and iPads through Spaceport.
Sibblingz also says that developers can make games for Facebook's worst-kept secret, Project Spartan--an initiative to bring Facebook to mobile devices through browsers using HTML5 complete with full-featured apps and games--through Spaceport. Jeez, on paper it sounds like Spaceport can do anything but make the cash flow.
Regardless, what's important to take away here is that social game developers realize that mobile is where it's at. Frankly, it's one area where clear winners have yet to be defined, much unlike Facebook (ahem, Zynga and EA). At this point, anyone could come out a winner on mobile, and perhaps the companies that embrace cross-platform game creation like CrowdStar will have the upper hand.
Do you think these developers have a chance at winning the mobile race these social game creators are running with Spaceport? Who do you think will ultimately win the mobile social gaming war? Sound off in the comments. Add Comment
Subscribe to:
Posts (Atom)