Showing posts with label mobile gaming. Show all posts
Showing posts with label mobile gaming. Show all posts

Tuesday, January 10, 2012

The Peanut Gallery runs Snoopy's Street Fair on iOS Nov. 17 [Video]

We're not usually the type to fawn over game trailers, but after hearing that lovely piano tune it's hard not to. Capcom and Beeline Interactive's Snoopy's Street Fair is set to launch on the App Store for free Nov. 17, TouchGen reports. At first glance, the game looks a lot like Beeline's Smurfs' Village. And, in theory, it probably is. But what's important here is the authenticity.

Seeing the game in motion looks like the strip come to life. (You know, aside from the TV specials.) Everything from the hand drawn graphics to the interface looks as if the venerable Mr. Schulz drew the artwork himself for the game. Players will help Chuck and the gang throw their own street fair, complete with attractions like Lucy's Psychiatric Help and lemonade stands.

The game looks like just another property management underneath the layer of nostalgia, but Beeline has mixed things up with a slew of mini games. Players will get to roast marshmallows, mix watercolors and squeeze lemons for lemonade in unique, timed romps for the high score. It looks like the game will have a number of collectible draws as well.


Capcom made a smart move getting into the branded games biz when it did, as IndustryGamers reports the Japanese publisher suffered a 28.1 percent loss in revenue year over year. Despite this, the company hailed mobile social game Smurfs' Village as the "driving force" behind an 89 percent jump in net sales since last year. Hey, if that means more adorable nostalgia fests like this, then count us in.

Thursday, December 15, 2011

Facebook Pokémon clone MinoMonsters migrates to iOS for $1

You might remember MinoMonsters, game developer Josh Buckley's take on Pokémon for Facebook. Well, that game was either just a test or a flop for the 17-year-old entrepreneur, as his new studio has re-released the game as an iPhone and iPad app. In this new-and-improved MinoMonsters, players must journey across the Kingdom of Zancardi, capturing and battling creatures called Minos for, well, the sake of battling monsters. Come on, it's not as if Pokémon's plot is rock solid either.

The youngin's new studio is called MinoMonsters Inc., so you can tell the guy's dedicated to the concept, which will cost you $.99 on the App Store. Once purchased, you can start trading blows back and forth in turn-based bouts with opponents' monsters either within the game's story or your friends from anywhere in the world. Just like in Pokémon, players' monsters gain new abilities and will become stronger, which helps players find new monsters and defeat tougher opponents.
MinoMonsters in action
The first thing we noticed with these screens of the game in action are the impressive, seemingly hand-drawn graphics. Seriously, this game looks like an episode of Pokémon--look, the comparisons are inevitable at this point--at least when still. MinoMonsters (the company) promises that you can find players to do battle with in under 30 seconds. The game's primary competition on iOS, Monster Galaxy, doesn't seem to have multiplayer just yet. So, now MinoMonsters is the closest you're going to get a Pokémon game on your iPhone.

Click here to download MinoMonsters for $.99 on the App Store Now >

Are you craving that Pokémon experience on your iPhone? Do you think a game like MinoMonsters can feed the need?

This Scrubs game for Android says, 'It's never too soon for nostalgia'

Come on, Scrubs was canceled a little over a year ago. And it's last few seasons weren't even that great. (Yeah, I said it!) Luckily, it looks like mobile game maker HeroCraft has opted to focus on the golden years of J.D., Turk and Dr. Cox's escapades in its Android game based on the hit comedy. Simply know as "Scrubs", the game is scheduled to hit the Android Market on Dec. 14.

The Scrubs game, which was first revealed this summer for both iOS and Android devices, will throw players into the role of Sacred Heart's newest intern. With that, players will have to help patients and solve mysteries to help restore the hospital's reputation, according to PocketGamer. In other words, and based on the trailer below, it looks a lot like a hidden-object game.


However, HeroCraft has mixed things up with a few mini games to mix things up amongst the slew of hidden-object scenarios. Of course, the developer has made strides to inject some of the show's quirky humor into the game. The game has yet to be priced, but we're going to ballpark it somewhere between $.99 and "free"--call us dreamers. But for unlimited access to that version of Zach Braff's mug, we'd pay much, much more for the laughs alone.

Were you a big time Scrubs fan when the show was still on? Is an Android game enough to feed the need for J.D.?

Bejeweled is new and improved on iOS, while Blitz goes solo for free

Your second life of destroying shiny gems to techno music is about to enter its next chapter. Social and casual game maker PopCap announced that it has re-released Bejeweled to the App Store for iPhone and iPod Touch in a brand new, much-improved app. This new hotness is said to sport Retina Display graphics, new game modes including Zen Mode from Bejeweled 3 and more.

More like a Diamond Mine mode pulled right from Bejeweled 3 as well, personal leaderboards and support for multiple player profiles and several achievement badges with four levels each (bronze, silver, gold and platinum). However, there is one catch: You're going to have to download the game again for $.99, as this game is officially replacing Bejeweled 2 + Blitz on the App Store. We know, we were shocked too, but who are you kidding? You and I both know you're already in the App Store.

Besides, it's not as if PopCap didn't include two new play modes and high-resolution graphics or anything. As for the Facebook-connected Bejeweled Blitz? It's now a stand-alone freemium game on the App Store, meaning you can play the game for absolutely free, but you have the option to purchase additional power-ups to boost your ranking among friends. (However, we're guessing that this change will introduce the Hearts system to this version of the game, which is a bummer.) In short, it's just like the Facebook game, but in your phone. The future is awesome, we know. Both games are slowly rolling out today.

Are you down with buying another version of Bejeweled for your iOS device, given the new features introduced? Where do you play Bejeweled Blitz more: on your phone or on Facebook?

Saturday, December 10, 2011

Frogger may be 30 years old, but he's leaping onto the iPhone for free

Look, for an amphibian that insists on leaping into oncoming traffic, Frogger is damn old. But Frogger turns 30 this year, and he's determined to ring in the milestone with a bang. Konami has released Frogger Free for iOS on the App Store, a Facebook-connected version of the classic (with three new modes, mind you) for the ultimate price of zero dollars and zero cents.

For ultimate nostalgia trip, players can enjoy Frogger in all its retro glory with multiple control styles including swipe, touch and tilt. Those control options extend into the game's three new gameplay modes: Turbo, Nighttime and Inferno. Turbo we imagine simply sends those cars and trucks into overdrive, while Nighttime seems to simply change the color scheme. Inferno, however, leaves a trail of flames in Frogger's wake that limits players' moves as they lead more frogs across the highway.

This version of Frogger features and Facebook Connect, meaning players can share their accomplishments with their friends across local, friendly and global leaderboards. The game also features 10 achievements for players to collect, but we all know none will be as prestigious as surpassing the ultimate high score: 896,980 points. This game follows Frogger's first original game on Facebook, Frogger Pinball. With two new, free ways to celebrate how Frogger's miraculous survival of 30 years of jay-hopping, you pretty much have no excuse.

Click here to download Frogger Free for iPhone and iPad on the App Store Now >

Are you still a Frogger fanatic after all these years? Where can the frog go from here?

Monday, October 10, 2011

Gree's OpenFeint hires ex-Glu Mobile exec, more social games coming?

The mobile social game wars are heating up, as OpenFeint just took on former Glu Mobile executive Sarah Thompson (pictured) as its director of developer relations, SocialTimes reports. In other words, OpenFeint, owned by Japanese mobile social gaming powerhouse Gree, hired Thomson to strategically acquire build relationships with independent developers.

Namely, SocialTimes's Azam Khan guesses those developers will be primarily social and mobile social game creators, given Thomson's past exploits in the industry with Glu Mobile and IUGO Entertainment before that. And frankly, we couldn't agree more. Considering OpenFeint is a social network for mobile games at heart, and Gree's existing status, it simply makes sense.

"OpenFeint is going through an exciting phase of growth right now and Sarah is exactly the kind of person we need to keep up the momentum," OpenFeint SVP Marketing and Developer Relations Eros Resmini said in a release. "Sarah's deep history in mobile gaming paired with her connections to the developer community made her a great fit for OpenFeint."

We can't help but recall what just went down between OpenFeint and Gree: The former's co-founder and CEO Jason Citron resigned, and Gree CFO Naoki Aoyagi took his place. (Though, VentureBeat reckons the move was less ... cut-and-dry.) But back to Gree and OpenFeint's future plans, the simple fact is mobile social games are growing at an exponential rate on iOS and Android devices.

"I've always admired OpenFeint for its constant innovation in the mobile gaming space," Thomson said in a release. "As the company continues to change with the market, I'm excited to help OpenFeint continue growing." And we think we have an idea of just where Thomson would like to go. It starts with an "S" and--oh, forget it. You get the point already.

Do you think this puts OpenFeint in a better place to compete with opponents like DeNA and Zynga in mobile games? Don't you wish you could have rockin' tattoos and a big time exec gig? Sound off in the comments. 3 Comments

Friday, September 30, 2011

Gree's OpenFeint hires ex-Glu Mobile exec, more social games coming?

The mobile social game wars are heating up, as OpenFeint just took on former Glu Mobile executive Sarah Thompson (pictured) as its director of developer relations, SocialTimes reports. In other words, OpenFeint, owned by Japanese mobile social gaming powerhouse Gree, hired Thomson to strategically acquire build relationships with independent developers.

Namely, SocialTimes's Azam Khan guesses those developers will be primarily social and mobile social game creators, given Thomson's past exploits in the industry with Glu Mobile and IUGO Entertainment before that. And frankly, we couldn't agree more. Considering OpenFeint is a social network for mobile games at heart, and Gree's existing status, it simply makes sense.

"OpenFeint is going through an exciting phase of growth right now and Sarah is exactly the kind of person we need to keep up the momentum," OpenFeint SVP Marketing and Developer Relations Eros Resmini said in a release. "Sarah's deep history in mobile gaming paired with her connections to the developer community made her a great fit for OpenFeint."

We can't help but recall what just went down between OpenFeint and Gree: The former's co-founder and CEO Jason Citron resigned, and Gree CFO Naoki Aoyagi took his place. (Though, VentureBeat reckons the move was less ... cut-and-dry.) But back to Gree and OpenFeint's future plans, the simple fact is mobile social games are growing at an exponential rate on iOS and Android devices.

"I've always admired OpenFeint for its constant innovation in the mobile gaming space," Thomson said in a release. "As the company continues to change with the market, I'm excited to help OpenFeint continue growing." And we think we have an idea of just where Thomson would like go. It starts with an "S" and--oh, forget it. You get the point already.

Do you think this puts OpenFeint in a better place to compete with opponents like DeNA and Zynga in mobile games? Don't you wish you could have rockin' tattoos and a big time exec gig? Sound off in the comments. 1 Comment